If there are large differences in hitboxes to a physically smaller race have Eden Gold a smaller hitbox, and therefore more difficult to achieve, would be an advantage. On the contrary, because these races are shorter legs compared to the big races, is more difficult to attack the enemy, and would be a disadvantage. These elements have a big impact on game balance, and some races then it would be preferred or avoided, and those who wanted to play the races that are frustrated by TERA unfavorable.
But just ignore the visual differences between the races to create a potentially greater: the lack of authenticity and depth. This was a major point of conversation and debate among developers TERA. Finally, we decided to attack near hitboxes and ranges of the same size as possible between the races, but not quite right, so players would not be frustrated while playing the game.
For example, Baraka and Amani hitboxes little less for their size, while for Popori hitbox is slightly larger than their size. There is still a difference, but it is not as important as the physical size of the model would believe it.
Attack range went through a similar process of balancing. The attack animation Popori is an indication of their area of ??attack is slightly longer, while Amani and Barakas just ahead. When attacking, the races will vary appropriately modified and balanced to meet their animations.
In short, we try to make the game as balanced as possible, RS Gold retaining the flavor of each class. Therefore, hitboxes and attack ranges have been configured so that they are similar but not gamebreaking, but not exactly the same size.